A downloadable Alessa's Nightmare

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There is a particular kind of fear that does not emerge from darkness, violence, or death. It emerges from memory, from the things we desperately wish to forget, yet which continue to rot us from the inside out, a wound that infects our very humanity and never truly heals.

Among the many forms of horror explored throughout the Silent Hill franchise, this is the one that inspired me into Alessa's Nightmare: the horror born from the self, from the deepest abysses of the human mind. Not the fear of an uncertain future, but the dreadful immutability of the past.

In the first game, released in 1999, we descend into the horrors of Silent Hill, Maine through the perspective of Harry Mason, a man drawn into a supernatural conspiracy while searching for his missing daughter. What he does not know is that she bears a terrible connection to Alessa Gillespie, an abused and deeply traumatized child whose suffering awakened the dark power that now haunts the town.

This bestiary is the first step of a fan-made project that seeks to recreate the atmosphere of the original Silent Hill experience within Call of Cthulhu. By the end of the project, our team aims to deliver a collection of three scenarios set shortly before the events of the first game, designed for one to three investigators and fully supported with original creatures, handouts, and maps.

If you enjoy our work, consider following our social media pages, and feel free to contact us with feedback, suggestions, or donations.

@tones.thefinalboss — without whom these pages would not be filled with their colors of dread.

@hexa.rpgcommunity — who poured its heart into the words written here. 

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Silent Hill Alessa's Nightmare Bestiary - Call of Cthulhu 7e.pdf 12 MB

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